An object’s bounding box determines the amount of space it requires in 3D and thus how close it can be moved to other objects before it bumps into them.
While 3D symbols can be imported from third parties, you can also create your own symbols in Chief Architect using any combination of architectural and CAD-based objects.
Cabinets can be edited and combined to create a wide variety of custom cabinetry and furniture, and then be saved in the Library Browser for future use.
You can create custom door symbols using many methods. One way is using solids to create a custom panel door and add it to our library for use in other plans.
You can use the solid Primitive tools to create a wide variety of custom objects, including custom light fixtures such as path lights.
Molding polylines can be used to create HVAC ductwork in your plans for display in both 2D and 3D.
Architectural objects in the library are represented in floor plan view by 2D ¬CAD blocks. In some cases, you may want to change the 2D display of a symbol.
Furniture, fixtures and geometric shapes in the library can only be re-sized when this option is enabled in the Plan Defaults dialog.
Import 3d party .dwg, .dxf, .obj, .3ds, and .skp formatted symbols by using the Import 3D Symbol option from the File menu.
Symbols that are imported as a group are assigned names based on their original file names with the file extension omitted.
3DS, SKP, OBJ, as well as DXF and DWG files can be obtained both free of charge, and often for a fee, from a number of sources on the Internet.
This message will display if you open a plan file created in an old program version - typically, Chief Architect 7 and prior or 3D Home Architect version 3 or 4.
This warning message will display if you try to perform a task like import a large 3D symbol and your system does not have enough memory to complete the task.
This warning message will display in the 64-bit version of Chief Architect X5 when you try to import a 3D symbol created in Trimble Sketchup.
Although cabinet leg and foot symbols are set up to be applied to cabinets rather than be placed independently, they can be edited to work as independent objects.