QUESTION
How do I rotate the pattern or texture associated with a material?
ANSWER
In Chief Architect, materials display a pattern in Vector Views and a texture in most other rendering techniques, including Standard and Physically Based. Both the pattern and texture associated with a material can be rotated to your liking by accessing the Define Material dialog. Alternatively, in X17 and newer versions you can use the Interactive Material Editor to edit a material's texture in real time.
To rotate a material using the material definition
- Select 3D> Materials> Plan Materials
.
- In the Plan Materials dialog, select the material that you wish to rotate, then click the Copy button.
- On the Pattern panel of the Define Material dialog that opens next:

- Provide a descriptive Material Name.
In this example, the word "Rotated" is added to the end of the original name.
- Specify the desired Angle for the pattern.
In this example, a vinyl tile material that is applied to the floor is rotated 45°.
- Check the Keep Pattern/Texture in Sync box (if applicable) if you want to maintain consistent Scale and Offset and Angle settings for the material's pattern and texture.
To learn more about the various settings listed here, select the Help button at the bottom of the dialog to open your program's documentation, or see the Related Articles section below.
- On the Texture panel:

- Specify the desired Angle.
If the Keep Pattern/Texture in Sync box was checked in the step above, the Angle may already be at the correct value.
- Click OK to confirm the changes and close the dialog.
- Your rotated material is now listed in the Plan Materials dialog or in the User Catalog if you copied and edited a material directly from the Library Browser.
If the material is not in the User Catalog and you would like to use it in future plans, click the to Add to Library button located in the Define Material or Plan Materials dialog.
- Your rotated material can now be applied to any object in the plan using the Material Painter
or by opening the object's specification dialog and accessing the Materials panel.
To rotate a material's texture using the Interactive Material Editor*
*Applies to X17 and newer versions.
- Create a perspective 3D view by selecting 3D> Create Perspective View> Full Camera
and clicking and dragging in the area you'd like to create 3D view.
- With the material in view go to 3D> Adjust Materials> Interactive Material Editor
.
- On the bottom toolbar, choose the scoping mode you'd like to use.
If you'd like to create a copy of your material to rotate, select Component
, Object
, Room
, or Floor Mode
. If you'd like to edit the material everywhere it's used, select Plan Mode
.
If you chose the Component
, Object
, Room
, or Floor Mode
you will receive the Create Copy of Material dialog asking if you want to Create a Copy of the Material or Edit the Source Material. If choosing to create a copy, fill out the Copy Name section and click OK to add the new material to your Plan Materials
. Choosing Edit the Source Material will not create a copy, and will instead edit the existing material in your Plan Materials
.
For more information on the various scoping modes, please see the "Using the Different Material Painter Modes" resource in the Related Articles section below or access your software's Help documentation.
- With the Interactive Material Editor
tool active, click on the material you'd like to adjust and the following symbol will display.

-
The triangular-shaped Rotate handle is located to the left of the axis polyline. Click and drag this handle clockwise or counter-clockwise to edit the material's angle.
Press the Tab key while dragging this edit handle to open the Enter Texture Angle dialog where you can enter a precise value.
For more information regarding the various edit handles that display along this symbol, please access your software's Help documentation.