1 Using Bump Maps to Make Realistic Water Effects Featured

Bump maps are images that are layered under the original material. The program uses the dark and light areas in the bump map to simulate changes in the surface.

2 Adding a Wall Covering

Wall coverings can be limited to one wall of a room by dividing the wall into separate segments and specifying the wall coverings for each segment individually.

3 Applying Ceiling Materials

You can change the material applied to a ceiling plane by using the Ceiling Plane Specification dialog or using the Material Painter tool in a 3D view.

4 Blending Colors with Materials

Instead of replacing a material with a new one, we can use the Blend Colors With Materials feature to blend a color with a textured material.

5 Changing the Color or Material of a Single Wall

Changing the color of a single wall within your Chief Architect plan is easy and fast.

6 Changing the Direction of a Material's Pattern and Texture

Materials display a pattern in vector views and a texture in render views. Both can be rotated as needed in the Define Material dialog.

7 Changing the Transparency of a Material

Most of the materials in the library are set up to be opaque; you can adjust it to be transparent using the Define Material dialog.

8 Creating a 3-Dimensional Flame

Use one of several fire materials to create a three dimensional flame by applying the flame material to a 3d object like a cylinder.

9 Creating a Custom Picture, Painting, or Sign

Photographs, pictures, paintings, and signs can be created using custom materials specified as Stretch to Fit so they do not tile repeatedly.

10 Creating a New Material

All surfaces display textures. Textures help create realistic-looking materials and are especially designed to tile without any visible seams.

1 2 Next