You can change the material applied to a ceiling plane by using the Ceiling Plane Specification dialog or using the Material Painter tool in a 3D view.
Instead of replacing a material with a new one, we can use the Blend Colors With Materials feature to blend a color with a textured material.
Changing the color of a single wall within your Chief Architect plan is easy and fast.
Materials display a pattern in vector views and a texture in render views. Both can be rotated as needed in the Define Material dialog.
Most of the materials in the library are set up to be opaque; you can adjust it to be transparent using the Define Material dialog.
Use one of several fire materials to create a three dimensional flame by applying the flame material to a 3d object like a cylinder.
Photographs, pictures, paintings, and signs can be created using custom materials specified as Stretch to Fit so they do not tile repeatedly.
All surfaces display textures. Textures help create realistic-looking materials and are especially designed to tile without any visible seams.
The Adjust Material Definition tool is useful for quickly changing plan materials; however, this tool affects all objects using that material.
Wall coverings can be limited to one wall of a room by dividing the wall into separate segments and specifying the wall coverings for each segment individually.