Bump maps are images that are layered under the original material. The program uses the dark and light areas in the bump map to simulate changes in the surface.
Wall coverings can be limited to one wall of a room by dividing the wall into separate segments and specifying the wall coverings for each segment individually.
You can change the material applied to a ceiling plane by using the Ceiling Plane Specification dialog or using the Material Painter tool in a 3D view.
Instead of replacing a material with a new one, we can use the Blend Colors With Materials feature to blend a color with a textured material.
Materials display a pattern in vector views and a texture in render views. Both can be rotated as needed in the Define Material dialog.
Most of the materials in the library are set up to be opaque; you can adjust it to be transparent using the Define Material dialog.
Use one of several fire materials to create a three dimensional flame by applying the flame material to a 3d object like a cylinder.
Photographs, pictures, paintings, and signs can be created using custom materials specified as Stretch to Fit so they do not tile repeatedly.
All surfaces display textures. Textures help create realistic-looking materials and are especially designed to tile without any visible seams.
The Adjust Material Definition tool is useful for quickly changing plan materials; however, this tool affects all objects using that material.