The information in this article applies to:
I would like to use a virtual reality (VR) headset with Chief Architect. Is this possible, and if so, what should I know beforehand?
Chief Architect currently supports virtual reality headsets that connect directly to a Windows system via a wired connection. Supported models include:
Virtual reality in Chief Architect is not supported on macOS systems at this time.
Prior to using virtual reality with Chief Architect, there are a number of requirements that must be met. Once you've met these requirements, you will want to follow the recommendations mentioned in this article to get the best performance possible when using virtual reality.
In order to run virtual reality in Chief Architect, your computer must meet Chief Architect's system requirements. In addition, you will want to ensure that:
To avoid slow performance that could result in motion sickness, turn off any other processor and graphic intensive applications on your system before using virtual reality with Chief Architect.
It is recommended that you turn off Reflections and Shadows prior to launching virtual reality in Chief Architect. These setting can be found in the Camera Specification dialog, which can be accessed by navigating to 3D> Active View> Edit Active View while a camera view is open.
It is also a good idea to turn off any unnecessary lights. An efficient way to do this is using the Adjust Lights dialog, which can be accessed by navigating to 3D> Lighting> Adjust Lights . You may want to create a custom Light Set specifically for use in virtual reality.
With the headset connected, and a perspective camera view open in a Chief Architect plan file, navigate to 3D> Virtual Reality to open the Virtual Reality dialog. Click the Toggle Virtual Reality button to turn virtual reality on or off.
If your headset is connected but is not recognized by Chief Architect when you select the Toggle Virtual Reality button, make sure that Steam and SteamVR are both installed and running, and that your headsets software is up to date. If problems continue, refer to your headset's documentation to make sure that it is connected properly.