How do I rotate the pattern or texture associated with a material? 
    
     
  
    
  
In Chief Architect, materials display a pattern in Vector Views and a texture in most other rendering techniques, including Standard and Physically Based. Both the pattern and texture associated with a material can be rotated to your liking by accessing the Define Material dialog. Alternatively, in X17 and newer versions you can use the Interactive Material Editor to edit a material's texture in real time.
    
  
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                To learn more about the various settings listed here, select the Help button at the bottom of the dialog to open your program's documentation, or see the Related Articles section below.
              

 or by opening the object's specification dialog and accessing the Materials panel.
 or by opening the object's specification dialog and accessing the Materials panel. 
    
      
    
*Applies to X17 and newer versions.
 and clicking and dragging in the area you'd like to create 3D view.
 and clicking and dragging in the area you'd like to create 3D view. .
. , Object
, Object  , Room
, Room  , or Floor Mode
, or Floor Mode  . If you'd like to edit the material everywhere it's used, select Plan Mode
. If you'd like to edit the material everywhere it's used, select Plan Mode  .
. , Object
, Object  , Room
, Room  , or Floor Mode
, or Floor Mode  you will receive the Create Copy of Material dialog asking if you want to Create a Copy of the Material or Edit the Source Material. If choosing to create a copy, fill out the Copy Name section and click OK to add the new material to your Plan Materials
 you will receive the Create Copy of Material dialog asking if you want to Create a Copy of the Material or Edit the Source Material. If choosing to create a copy, fill out the Copy Name section and click OK to add the new material to your Plan Materials  . Choosing Edit the Source Material will not create a copy, and will instead edit the existing material in your Plan Materials
. Choosing Edit the Source Material will not create a copy, and will instead edit the existing material in your Plan Materials  .
.For more information on the various scoping modes, please see the "Using the Different Material Painter Modes" resource in the Related Articles section below or access your software's Help documentation.
 tool active, click on the material you'd like to adjust and the following symbol will display.
 tool active, click on the material you'd like to adjust and the following symbol will display.
                Press the Tab key while dragging this edit handle to open the Enter Texture Angle dialog where you can enter a precise value.
                
                For more information regarding the various edit handles that display along this symbol, please access your software's Help documentation.