Wall coverings can be limited to one wall of a room by dividing the wall into separate segments and specifying the wall coverings for each segment individually.
You can change the material applied to a ceiling plane by using the Ceiling Plane Specification dialog or using the Material Painter tool in a 3D view.
Instead of replacing a material with a new one, we can use the Blend Colors With Materials feature to blend a color with a textured material.
Changing the color of a single wall within your Chief Architect plan is easy and fast.
Materials display a pattern in vector views and a texture in render views. Both can be rotated as needed in the Define Material dialog.
Most of the materials in the library are set up to be opaque; you can adjust it to be transparent using the Define Material dialog.
There is not a defaults dialog for stairs. Instead, the default materials for stairs are specified in the General Material Defaults dialog.
Use one of several fire materials to create a three dimensional flame by applying the flame material to a 3d object like a cylinder.
You can customize a beadboard material from Chief Architect's Core Catalog to represent board and batten siding.
Photographs, pictures, paintings, and signs can be created using custom materials specified as Stretch to Fit so they do not tile repeatedly.
All surfaces display textures. Textures help create realistic-looking materials and are especially designed to tile without any visible seams.
The Adjust Material Definition tool is useful for quickly changing plan materials; however, this tool affects all objects using that material.
Chief Architect includes a color chooser that allows you to copy the color from any image on your screen, including from other programs or web pages.
Materials are represented by patterns in vector based rendering techniques. This message will display if a material in the plan has a problem with its pattern.
If you receive this message, you may want to purge your plan materials.
To reset walls to their default materials using the material painter choose the option Use Default Material at the bottom of the Select Library Object dialog.
Reasons why materials would flicker include plan placement, large terrain, materials occupying the same space and video card.
Bump maps are images that are layered under the original material. The program uses the dark and light areas in the bump map to simulate changes in the surface.
In Chief Architect, images can be added to the Library Browser for use in any plan using the Copy and Paste Special option.
Chief Architect's Material Region tools can be used to place different materials on a floor or wall within the same room, such as a walk-in shower.
The Material Painter modes help you specify exactly what is painted when you use the Material Painter tool: Component, Object, Room, Floor, Plan.