Adding Fencing to Stone Walls

Reference Number: KB-01003
Last Modified: December 16, 2015

The information in this article applies to:

Chief Architect Premier


I need to create a fence which is solid on the lower half, and has railing panels applied to the upper half. How can I accomplish this in Chief Architect?


Creating a fence with a solid lower portion, and a railing on the upper portion can be accomplished by carefully stacking a fence on top of a terrain wall.

To create the lower terrain wall

  1. Select Terrain> Terrain Wall and Curb> Straight Terrain Wall , then click and drag to draw the solid lower section of the wall.

  2. Once you have the solid section drawn, use the Select Objects tool to select it, and click on the Open Object edit button to display the Terrain Path Specification dialog.

  3. On the General panel, set the appropriate Height and Width for the solid section.

    • For the purposes of this example, the Height value is set at 30" and the Width set at 12".

  4. Next, select the Materials panel, select the Terrain Path default material and then click the Select Material button to open the Select Material dialog.

    Choose a material for the solid section of this fence. For the purposes of this example the DarkRed Brick material is used

  5. Once you have chosen an appropriate material, click OK to apply the change and close the dialog.

To place a fence over the terrain wall

  1. Select Build> Fencing> Straight Fencing .

  2. Click and drag out the fence centered within the Terrain Wall.

    Make sure that the fence is completely contained within the Terrain Wall. If it touches or goes past any terrain wall edge, the fence will drop down to the terrain rather than staying on top of it.

  3. Once you have the fence drawn, use the Select Objects tool to select it, and click on the Open Object  edit tool to display the Fencing Specification dialog.

  4. On the Newels/Balusters panel, under Panels to the right of Type, click on the Library button to display the Select Library Object dialog.

  5. Choose a fence panel style for the top of this fence, and click OK.

    For the purposes of this example, the Chief Architect Core Catalogs> Architectural> Fences and Railings> Ironwork> Scroll fence panel is used.

  6. Back on the Fencing Specification dialog after choosing a fence panel type, set the appropriate Railing Height, Newel Width, Newel Height.

    For this example:

    • The Railing Height is set to 24",

    • The Newel Width is set to 12" so that it would be the same width as our Terrain Wall

    • The Newel Height is set to 28" so it extends above the Railing Height.

    • The Newel Type is set to Square from the drop down menu.

  7. Next, select the Materials panel to choose the appropriate materials for the Newel and the panel, and click OK.

    For this example the default Charcoal material for the Panel is used and the Newel uses the same DarkRed Brick as the Terrain Wall.

To place caps on the fence posts

  1. Select View> Library Browser  from the menu to open the Library Browser window.

  2. Next, browse to Chief Architect Core Catalogs> Architectural> Millwork> Finials & Caps> Caps, choose an appropriate Cap,

    Or if you prefer the globes used in the image at the beginning of this article, browse to Chief Architect Core Catalogs> Shapes> Domes & Spheres> Sphere.

  3. Click in your 2D floor plan view to place the cap..

  4. Use the Select Objects  tool to select the Cap, and click on the Open Object tool to display the Millwork Specification dialog.

  5. On the General panel, set the Elevation Reference to Absolute, and then change the Elevation at Bottom value to the appropriate value so that it rests on top of the Newel, and make any appropriate changes to the Height, Width and Depth value.

    • For the purposes of our example, we set the Elevation at Bottom to 58".

  6. Select the Materials panel to set the appropriate material, then click the OK to apply these changes.

  7. Position the cap appropriately over the end Newel of the Fence Railing.