Lighting, materials, camera settings, rendering technique options, and the backdrop all play a role in generating a Physically Based Render.
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Rendering: Cameras & Lighting
9 - Navigating Camera Views
14 - Overview Cameras
16 - Cross Section/Elevation Views
21 - Saving and Restoring Camera Views
6150 - Rendering Techniques
2426 - Physically Based Rendering Technique
6155 - Clay Rendering & Real-Time Ray Tracing
19 - Virtual Walkthroughs
283 - Animating Water
281 - Creating Sun Study Animations
2430 - Light Sets
70 - Rope Lighting
1554 - Applying Backdrops
265 - Using a Sky Model for a Backdrop in Camera Views
192 - Creating Procedural (3D) Grass
5478 - Creating Updatable Cross Sections and Modifying Layer Display
191 - Controlling the Display of Below Grade Lines
260 - Imply Distance in Elevations Using Depth Cue
266 - Adding Focal Blur to Renderings
5484 - Creating 3D Presentation Views
403 - 360 Panorama Renderings
1944 - Creating Kitchen Island Elevations
5320 - Sun Angle and Plan View Shadows
10205 - 3D Rendering: Tips and Tricks
83 - Advanced Materials
84 - Substance Player
1541 - Applying Materials to Cabinets
10238 - 360 Renderings
904 - Controlling What Displays in 3D