Restoring Wall Materials Changed Using the Material Painter

Reference Number: KB-00586
Last Modified: July 20, 2021

The information in this article applies to:

Chief Architect Premier or Chief Architect Interiors


I used the Material Painter to paint different colors and textures on the walls of my structure, such as my glass shower walls.  How do I reset the colors and textures to default?

bathroom with wall materials that include wooden plank, tile, and glass shower


In Chief Architect, there are several ways to select the material or materials that display on a wall.  It is very helpful to understand that some of these override others in a predictable way.

To understand wall materials

  • Wall Types - When a new wall is drawn in a plan, the materials that display on its surfaces are determined by the type of wall being drawn.  These materials are specified in the Wall Type Definitions dialog.

  • Rooms - Wall materials can be changed on a room-by-room basis.  When wall  materials are changed in a particular room, the default material  specified in the Wall Type Definitions dialog is overridden in that room only.

    Wall materials for a room can be selected on the Materials tab of the Room Specification dialog, or using the Material Painter  in a 3D view of the room.

    This applies to both interior and exterior  wall surfaces, as Chief Architect creates an exterior room around  each floor of your plan specifically for the purpose of applying wall  materials. 

  • Individual WallsThe wall materials of an individual room can be overridden on a wall-by-wall basis on the Materials panel of the Wall Specification dialog. 

    If you want the wall to display the default material as specified for  the wall type, and that material is being overridden by a room wall  material, select the actual material rather than "Default", because  "Default" will continue to be overridden.

  • Pony Walls - If you want to create a pony wall, it's important that the default Wall Type materials not be overridden by either room or individual wall specifications.

  • Wall Coverings - Wall coverings can be applied either to individual walls, or to an entire room.  A wall covering will cover up any other wall materials set for the Wall Type, Room, or on the Materials panel for an individual wall.

  • Wall Breaks - If you wish to apply a material to a section of a wall rather than  its entire length, you will need to use the Break Wall tool to break the wall into two or more  segments first.

    This applies to both exterior and interior wall  surfaces; however, if you wish to apply a different material to an  exterior wall surface, the best approach will be to use a different wall  type, since different siding materials typically have different  thicknesses.

The Material Painter  is a fast and easy way to change the appearance of objects in your plan, providing nearly instant visual feedback in 3D, and provides you with the quickest option to restore the wall back to its default material.

To restore default materials using the Material Painter

  1. Open up a 3D camera view 3D> Create Perspective View> Full Camera In a 3D Camera view that shows the object that you want to change, select 3D> Material Painter> Material Painter Component Mode , then select 3D> Material Painter> Material Painter.

    For more information on the Material Painter Modes, visit the How to use the Material Painter modes article listed in the Related Articles section. 

  2. In the Select Material dialog, check the Use default material box and click OK.

  3. Then, click on the surface in 3D that you want to return to its default material, such as each of the Pony Walls with materials you had previously overwritten.