Defining rooms to create customized designs: adjust floor and ceiling heights to create split level or split entry designs, create custom room types, custom flooring and material regions, bearing walls and stepped foundations.
When creating your second and additional floors, you will want to set the defaults for that floor's structure.
The basics of creating floor plans – rooms, walls, ceiling heights, dimensions.
The basics of adding additional floors and building foundations in Chief Architect
In your designs you may want to divide a room using different floor materials.
Use the settings in the Room Specification dialog to set floor and ceiling heights.
The Floor Material Region and Wall Material Region tools make it easy to add accent areas to your floors and walls.
Specify which walls are bearing walls and use the Build Foundation dialog to create a variety of foundations.
You can specify the thickness and framing materials used to construct floor and ceiling platforms on a floor-by-floor basis in the Framing Defaults dialog.
Set Wall defaults to allow the floor platforms to hang from a ledger.
Create a brick ledge for a slab foundation, crawlspace or full height foundation
You can create custom room types and assign those room types specific attributes.
Learn how to adjust terrain for a walk out basement in this video.
Place a bearing wall in the crawlspace of the foundation and frame it using these instructions.
Use the Hole in Floor Platform tool to cut an opening in the floor platform.
Learn how to model a basement foundation with a custom furred wall type. Two ways to support the floor platform above are also demonstrated.
A split level, or tri-level, structure is a building where the floor level in one part of the plan is located approximately half way between the floor and ceiling levels of another part of the plan.
A split level entry, or divided entry, is characterized by an entry door that opens onto a landing positioned half way between the basement floor and first floor levels.
In this focus class we create a split level home with a first floor at two different floor heights. We also look at some basic terrain editing.