Converting a CAD drawing into a plan’s terrain perimeter allows you to create a perimeter that bounds the 3D terrain and defines the property.
Stepped retaining walls are a nice feature to add to your landscape. Chief Architect makes it easy.
Create a tree-house by setting various plan defaults, setting the terrain pad height, and design the structure attached to tree trunk columns.
The program will produce a flat building pad under your plan by default. Use these steps to slope terrain and create a walkout basement.
Using the Terrain Feature Tools, Polyline Solids and 3D Molding Polylines, you can create a custom ground level swimming pool.
To model expansion joints in a sidewalk, create a single section of sidewalk and then replicate it with small gaps in between each section.
You can create stairs that follow your terrain by drawing the stairs in an area defined by Retaining Walls and snapping the stairs to landings at each end.
If you delete one or more terrain objects without deleting the Terrain Perimeter, you will not immediately see any changes in your terrain model.
If you have added Hills and Valleys to your terrain at the same location as a Flat Region, the flat region will have priority over the hills and valleys.
Placing similar elevation lines close to each other allows the terrain to be built with fewer unwanted elevation changes.
Chief Architect will automatically raise the floor platform off the terrain for you. The amount that the floor is raised depends on the type of ¬foundation.
Many surveyors save their surveys into a DWG, or DXF, file that contains the elevation information about a lot. Chief Architect can import and use this data.
There are several tools within Chief Architect that allow you to add more detail to the default driveway tool.
Floor height varies depending on the type of foundation that you choose to build, and the Elevation value that you enter in the Terrain Specification dialog.
Retaining walls are automatically drawn with footings and a terrain break, which creates a sharp drop in the terrain along the wall.
The program does not generate contour lines and terrain automatically, in order for changes that you make to the terrain to take effect, you update the terrain.
Before entering your terrain data, change the terrain settings to avoid having the house float too low or too high in the terrain.